Whenever I wasn’t setting up a shot, emptying my lungs, and pumping a sharp metal bullet through the thick skull of an unsuspecting enemy soldier, I was frustrated with Sniper Elite III. Not because the surrounding mechanics are broken or the levels are poorly structured, as the subsidiary elements of this third-person shooter are, for the most part, serviceable. However, every action building up to you actually pulling the trigger of a rifle feels more like a chore than an interesting setup for the perfect shot. There’s an undeniable satisfaction that stems from the glorious slow-motion kills that abound in Sniper Elite III, but missions tend to promote stealthy, silent takedowns rather than the grotesque headshots it does so well. Come from Sports betting site VPbet
Fortunately, what the game does best is on full display early on. The level design in Sniper Elite III is more open than previous games in the series, often encouraging shots being fired from more than 300 meters away. Instead of funneling you down a straight path, each of the eight locations in the campaign presents you with a sniping sandbox whe…